Interface

Mapping contingencies

Tracking the Error: Head-Up Display

The head-up display is composed of 4 sections disposed in each corner of the screen (Fig. 1). Top left corner, there are 10 red/white icons of small bugs to keep track of the kill count. Each time a bug is eliminated, one of the symbols turns red. Top right, we have two counters. Above is the “Playbour Score” that fluctuates according to the player effectiveness (number of bugs killed, numbers of failures, time left at the end, and chaos created). Masterful performance will quickly fills the bar and allow the player to level up. Undisciplined choices will deplete the bar. Below is the “Taylor Timer” going backward from 1 hour 30 minutes. Time left at the end contributes to overall score. At the bottom right, we see a textual cue that specifies the version of the game being played. As you progress in the game by patching levels efficiently, this number is updated. Bottom left, there is a representation of the 5 inventory slots with the item equipped highlighted in orange. From left to right, we have icons referring to the rocks ammunition followed by the 4 glitch-artifacts of the game: the Uncollider, the Enforcer, the Demassifyer, and the Switcher. Finally, one can find the crosshair in the middle of the screen.

Fig. 1: Bug Hunter Head-Up Display

Maneuvering mishaps

As a PC game, Bug Hunter is played on conventional keyboard-mouse configuration. Here is the mapping of the keys:

Fig. 2: Bug Hunter Keymap

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